package com.wonderplay.warlord.character;

public class SkillMatrixEffect{
	enum EFFECT_TYPE {EFFECT_ELIMINATE, EFFECT_ABSORB};
	
	
	// this is the effect type
	EFFECT_TYPE effectType;
	
	
	enum RANGE_TYPE {RANGE_HOR, RANGE_VER, RANGE_RECT, RANGE_POINT};
	
	RANGE_TYPE rangeType;

	int rangeRect;
	
	public SkillMatrixEffect(){
		effectType = EFFECT_TYPE.EFFECT_ELIMINATE;
		rangeType = RANGE_TYPE.RANGE_HOR;
	}
}
